How Games Should Go to School

Artículo por invitación

How Games Should Go to School


James Paul Gee

Universidad del Estado de Arizona, EE.UU.
james.gee@asu.edu

Abstract

The following essay deals with the subject of video games as a learning resource that could benefit learning acquisition. A game is a well-designed teaching machine that enables gamers to develop strategies for problem solving. Game-based learning is not measured by time, but, rather, by a trajectory towards mastery, no matter how much time it takes. Simply teaching information (“facts”) does not lead to the ability to use this information to solve problems and retained the information for a long time.

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